

Under the standard resource.cfg, priority is given to packages on the Overrides folder. The place to look for most NRaas mods, or the ones that have command option menus anyway, would be on City Hall and in-game computers. Contents of the Documents Electronic Arts The Sims 3 Folder. Or, create the resource. The Documents\Electronic Arts\The Sims 3\ folder - note the contents are folders like DCBackup, DCCache, InstalledWorlds, Saves, etc. From patch 1.12 and up, this is very easy 1. One is the NRaas NoCD mod, the other is the presence of AwesomeMod (there may be a couple of others). This cfg (configuration) file is a perfectly safe and can only be used by The Sims 3, but as cfg files are used for all sorts of apps, operating systems do treat them cautiously. package files in your game, you'll need to set up your game to accept custom content. If what you are looking for as evidence of the mods working is the pop-up when the game starts up listing out Script Mods detected, it should be noted that there's a couple of inclusions that suppress that pop-up. The downloadable Framework they offer includes the required Resource.cfg file already in place and it comes with two sample mods for testing, NoIntroMovie and NoBuildSparkles, that you may keep or discard as you wish after the Framework is confirmed to be working.

We recommend the procedure illustrated on the following page at MTS.

Where do i put the Resource.CFG file at In the mods folder i created Or in the packages folder Im so confused. TS3 mods, like all package file based content, require the Mods folder Framework to be inserted into the TS3 user game folder in Documents. Site Search Threads and Posts Members Upload. Click on the Lists tab and highlight Journals list. Nothing has changed in that regard since Patch 1.12 was released alongside of Ambitions in 2010. In the File box, go to the EndNote X9/Terms folder, select the list you want to use, and click Open.
